"Through role-playing and emotional debate, players invent ideal environments, solve real-world design challenges, and create creative yet practical solutions." — write British edition dezeen.
The game is based on role-playing mechanics: each player chooses and creates a character, such as a "resident", "expert" or "local authority", while a facilitator guides the gameplay and describes the environment.
Individual players receive a series of cards containing elements of urban infrastructure such as "interspatial zones", "parking" or "universal accessibility" and prioritize them. The game then turns into a debate, the goal of which is to convince others of the importance of the chosen cards.
The selected cards are gradually placed in the center of the group, creating an imaginary city or public space.
This game is intended for both professional designers and a general audience. It helps players better understand the urban planning process and gain ideas that can inspire real change.
Shanal drew inspiration for the game from her experience as a city planner. "This approach is a creative and accessible way for anyone—whether a professional or just an inquisitive citizen—to explore, discuss, and shape the future of our shared spaces," the team notes.
See also:
The "Five-Minute City": Inside the Revolutionary District of Denmark
Parking under water: look at the "underwater garage" with 600 spaces built in Amsterdam




